using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine;

public class BullentData 
{
    public List<BullentInfo> bullentInfoList=new List<BullentInfo>();
}

public class BullentInfo
{
    [XmlAttribute]
    public int id;
    [XmlAttribute]
    public int type;
    [XmlAttribute]
    public float ForwardSpeed;
    [XmlAttribute]
    public float RightSpeed;
    [XmlAttribute]
    public float RoundSpeed;
    [XmlAttribute]
    public string resName;
    [XmlAttribute]
    public string DeadEffRes;
    [XmlAttribute]
    public float LifeTime;
}
